Zephyr Strike
Project Type
University/Group Project
Role
Procedural Level Generation Programmer
Software Used
Unreal Engine
Languages Used
Blueprint
Date
2021
Download Here
Itch.io

Zephyr Strike was a group project that I worked on in my first year at the University of Suffolk. My main role in this game was making a procedurally generating dungeon for the player to explore each run through the game. This would be generated from a range of rooms that once they reached the number that needed to be generated, would generate a room that teleported the player to the boss room. Once the player had defeated the boss or died a new dungeon would generate giving the player a great amount of replayability as each dungeon would be different.
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More information on this project will come in future when I have time to add to this page.