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Zephyr Strike

Project Type

University/Group Project

Role

Procedural Level Generation Programmer

Software Used

Unreal Engine

Languages Used

Blueprint

Date

2021

Download Here

Itch.io

N0Glo5.png

Zephyr Strike was a group project that I worked on in my first year at the University of Suffolk. My main role in this game was making a procedurally generating dungeon for the player to explore each run through the game. This would be generated from a range of rooms that once they reached the number that needed to be generated, would generate a room that teleported the player to the boss room. Once the player had defeated the boss or died a new dungeon would generate giving the player a great amount of replayability as each dungeon would be different.

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More information on this project will come in future when I have time to add to this page.

Jack Howlett

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©2023 by Jack Howlett

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