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Game Engine
Project Type
University Project
Software Used
Visual Studio
Languages Used
C++
Date
2022
Download Here
Github

This game engine was made during a module in the second year of my studies at the University of Suffolk. This 2D engine has some main components such as a physics system, an event system and a profiling and debug system. These allow a basic 2D game to be built but currently does not have a friendly way to script without using C++ and using the backend of the engine. Documentation can be found in the source files that explain how each component works.
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