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Game Engine

Project Type

University Project

Software Used

Visual Studio

Languages Used

C++

Date

2022

Download Here

Github

This game engine was made during a module in the second year of my studies at the University of Suffolk. This 2D engine has some main components such as a physics system, an event system and a profiling and debug system. These allow a basic 2D game to be built but currently does not have a friendly way to script without using C++ and using the backend of the engine. Documentation can be found in the source files that explain how each component works.

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Jack Howlett

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©2023 by Jack Howlett

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